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Mod

ccff

ccff

Events
180,128
Sessions
15,901
First seen
Jul 24, 2026
Last seen
Aug 31, 2026
Browse ccff events →

Where players are most stuck

Every topic, ranked by a single stuck score so the content that most deserves a look sits at the top — high failure that players actually ran into, not a scary percentage over one unlucky attempt.

Ranked by stuck score

Highest first — start at the top

#Suspect / topicStuck scorenRaw failAdjusted fail
1Name At SceneTitania
6.55
326581%81%
2The LetterTitania
6.47
233284%83%
3Missing HoursEmil
6.47
658074%74%
4Missing HoursFlordius
6.37
722872%72%
5Servant KeyTitania
6.25
782870%70%
6Servant KeyFlordius
6.25
353077%76%
7Missing HoursLelene
6.20
732370%70%
8Missing HoursTitania
5.32
140074%73%
9Blood On CuffTitania
5.26
87778%78%
10MotiveFlordius
5.03
469459%59%
11The LetterLelene
5.01
667157%57%
12MotiveEmil
4.46
256057%57%
13Name At SceneFlordius
4.23
74064%64%
14The LedgerJeanus
4.03
190653%53%
15The LetterFlordius
3.86
120454%54%
16Blood On CuffLelene
3.76
16275%74%
17The LedgerEmil
3.74
11481%79%
18The LetterEmil
3.57
13674%73%
19MotiveJeanus
3.49
506541%41%
20The LedgerLelene
3.32
124447%47%
21Name At SceneJeanus
3.22
35955%55%
22Name At SceneEmil
3.04
11165%64%
23Blood On CuffEmil
2.94
195139%39%
24Missing HoursJeanus
2.92
23553%53%
25AlibiJeanus
2.88
23752%53%
26Blood On CuffFlordius
2.76
28249%49%
27Name At SceneLelene
2.44
22344%45%
28The LetterJeanus
2.42
106534%35%
29AlibiLelene
2.41
12949%50%
30The LedgerTitania
1.91
19435%36%
31Servant KeyEmil
1.63
8234%37%
32Servant KeyLelene
1.57
10631%34%
33Servant KeyJeanus
1.52
9531%33%
34MotiveLelene
1.11
34418%19%
35Blood On CuffJeanus
1.08
7920%25%
36AlibiEmil
1.06
247513%14%
37AlibiTitania
0.82
102011%12%
38The LedgerFlordius
0.81
141711%11%
39AlibiFlordius
0.73
16611%14%
40Crime SceneTitania
0.68
3·small67%62%
41MotiveTitania
0.68
9010%15%

How this is ranked. Stuck score = adjusted failure rate × attempt volume (log-damped). The adjusted rate pulls each topic toward the overall failure rate of 60% by an amount that fades as attempts accrue (strength ≈ 10 attempts) — so a topic failed once can’t outrank one failed forty times, and a single attempt scores zero. It is a deliberate, inspectable heuristic, not a model.

Confrontations

Where players get stuck: pass-rate and attempt volume per suspect & topic, and the failure reasons behind the misses.

Attempts
75,522
Overall pass-rate
40%
n = 75522
Topics contested
41

Pass-rate by topic

Share of committed attempts that landed

Why players miss

Failure reasons across all failed attempts

Table view

SuspectTopicAttemptsPassesPass-rate
TitaniaServant Key7828237030%
LeleneMissing Hours7323222230%
FlordiusMissing Hours7228204228%
LeleneThe Letter6671287343%
EmilMissing Hours6580173526%
JeanusMotive5065299659%
FlordiusMotive4694190241%
FlordiusServant Key353082924%
TitaniaName At Scene326561819%
EmilMotive2560110443%
EmilAlibi2475214387%
TitaniaThe Letter233238316%
EmilBlood On Cuff1951119761%
JeanusThe Ledger190688947%
FlordiusThe Ledger1417126389%
TitaniaMissing Hours140037127%
LeleneThe Ledger124466554%
FlordiusThe Letter120455046%
JeanusThe Letter106569866%
TitaniaAlibi102090489%
TitaniaBlood On Cuff87719522%
FlordiusName At Scene74026636%
JeanusName At Scene35916345%
LeleneMotive34428382%
FlordiusBlood On Cuff28214551%
JeanusAlibi23711348%
JeanusMissing Hours23511047%
LeleneName At Scene22312456%
TitaniaThe Ledger19412665%
FlordiusAlibi16614789%
LeleneBlood On Cuff1624125%
EmilThe Letter1363627%
LeleneAlibi1296651%
EmilThe Ledger1142219%
EmilName At Scene1113935%
LeleneServant Key1067369%
JeanusServant Key956670%
TitaniaMotive908190%
EmilServant Key825466%
JeanusBlood On Cuff796380%
TitaniaCrime Scene3133%

Friction

A pass-rate alone cannot tell good difficulty from bad — a puzzle players lose five times and then beat is a good puzzle. What separates them is what the player does next.

What players do after failing

Each failed attempt, classified by the next thing that player did

Ordered worst-to-best by shade: retrying the same topic is healthy friction; a session ending on a failure is the strongest warning sign. “Left the area” is ambiguous on its own — it may mean walking off in frustration or walking away to fetch evidence.

Attempts before a success

Per topic, across sessions — and whether it was ever solved at all

SuspectTopicSessionsSolvedAttemptsAvg. tries to pass
TitaniaCrime Scene11 / 133.0
EmilThe Ledger6122 / 611141.7
EmilThe Letter7436 / 741361.9
EmilName At Scene7339 / 731111.6
LeleneBlood On Cuff8441 / 841621.8
EmilServant Key6754 / 67821.3
JeanusBlood On Cuff6763 / 67791.2
LeleneAlibi9366 / 931291.3
JeanusServant Key7566 / 75951.2
LeleneServant Key8873 / 881061.2
TitaniaMotive8681 / 86901.0
JeanusMissing Hours148110 / 1482351.6
JeanusAlibi158112 / 1582371.4
LeleneName At Scene154122 / 1542231.4
TitaniaThe Ledger153125 / 1531941.3
FlordiusBlood On Cuff200145 / 2002821.3
FlordiusAlibi156146 / 1561661.1
JeanusName At Scene241163 / 2413591.5
TitaniaBlood On Cuff451195 / 4518771.8
FlordiusName At Scene437265 / 4377401.7
LeleneMotive300279 / 3003441.1
TitaniaMissing Hours750367 / 75014001.7
TitaniaThe Letter1148379 / 114823321.9
FlordiusThe Letter779538 / 77912041.5
TitaniaName At Scene1616608 / 161632651.9
LeleneThe Ledger854650 / 85412441.4
JeanusThe Letter816686 / 81610651.3
FlordiusServant Key1777812 / 177735301.8
JeanusThe Ledger1231864 / 123119061.5
TitaniaAlibi921888 / 92110201.1
EmilMotive15941077 / 159425601.6
EmilBlood On Cuff14301158 / 143019511.3
FlordiusThe Ledger12611206 / 126114171.1
EmilMissing Hours32971657 / 329765801.9
FlordiusMotive27361804 / 273646941.6
FlordiusMissing Hours36951930 / 369572281.8
EmilAlibi21312018 / 213124751.1
LeleneMissing Hours37732102 / 377373231.8
TitaniaServant Key39382212 / 393878281.8
LeleneThe Letter38252657 / 382566711.6
JeanusMotive34082750 / 340850651.4

A topic solved in 0 of its sessions, with attempts on the board, is the signal for content that may be effectively unpassable.

Skill checks

A pass-rate says that a check failed. The margin says by how much — and that difference decides whether the fix is lowering a threshold or accepting that the player brought a different build.

3500
Near miss
avg -6.8 from passing

Close enough that the bar itself may be a point or two too high.

2171
Moderate gap
avg -12.8 from passing

A real gap, but a plausible build could close it.

4275
Build gap
avg -26.6 from passing

Not built for this route. Tuning the threshold will not help.

Counted once per player per check, not per attempt — a cheap retryable action would otherwise outvote every costly one. A check that was eventually passed in a session is not counted as a failure there.

How far short players fell

Closest failed attempt per check — distance from the passing threshold

What the mod gates on

Every skill and attribute tested, and how often players clear it

StatTypeTriggerChecksDistinctPass-rate
PersonalityAttributeplayer21101655%
PersonalitySkillplayer20141656%
AgilitySkillplayer20091655%
SecuritySkillplayer19951856%
SecurityAttributeplayer19791655%
AcrobaticsSkillplayer19621756%
StrengthAttributeplayer19621655%
AlchemySkillplayer19562057%
AcrobaticsAttributeplayer19491654%
StrengthSkillplayer19241655%
AlchemyAttributeplayer19181652%
AgilityAttributeplayer18921656%
LuckAttributeplayer2010%
AgilityAttributepassive61100%
RestorationSkillplayer220%
ShortbladeSkillplayer22100%
AlterationSkillpassive110%
MarksmanSkillplayer11100%

Archetype routes taken: Alchemy (1) · Marksman (1)